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good

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No-commentary playthrough:

I thought there'd be a jump scare or two if I intentionally let the flashlight run out of batteries, so I recorded another playthrough to show with this one. Unfortunately, nothing much seemed to happen except a random scream and then a bit of music that intensified for a few moments before dying down again, so it didn't seem necessary to include.
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Thank you for taking the time to record a playthrough! Honestly didn't expect anyone to do that. Unfortunately, our scope was a bit too big for the game jam, so some mechanics got left out (for example, getting scared and fainting, UI, and safe zones). We're hoping to continue working on the project beyond the game jam and create the version we initially planned.

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No problem! Good luck continuing the project!